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The Zone System, as described on the other
pages of this site (Zone System History), combined
with the calibration of your methods to produce a true film speed and correct
'normal' development (Film_Testing),
provides you with a working method that gives you control over exposure
and development of the film for 'normal' working. For most people, this
will have produce an immediate increase in the quality and accuracy of their
negatives (and hence their prints). It also gives you the confidence that
you require, something that many photographers never actually gain (sadly)
even after many years in the game.
Once you are confident with the principles of metering,
placement, fall, analysing various scenes/subjects with a meter and obtaining
the required results on film, it is time to expand your knowledge and
extend your creative options! The techniques that allow you to do this
are the subject of this page.
Subject Brightness Range
(Subject Contrast)
The two main things that determine the contrast of any scene/subject are: the lighting or illumination of the subject and the subject contrast inherent in the subject. Visual contrast is also influenced by our perception of the subject. For example, a black object next to a white object in flat overcast light (same light on both objects, no shadows) will appear to the eye to be of high contrast, black and white. However, a meter reading off each area will normally show a difference of only four stops, not the seven required to render these objects as we perceive them.
Macro contrast
The overall difference in brightness (luminance) from the darkest important area to the lightest important area is known as the macro contrast. The term brightness is used instead of the more accurate term luminance because it is easier to understand conceptually. For a 'normal' subject, this difference is usually considered to be 7 (seven) stops, i.e. Zone I to Zone VIII. This is a ratio of 128:1, the light area is 128 times brighter than the dark area. This range is used because it 'fits' the density range of 'normal' printing paper. You may find some sources ignoring the Zone I and stating that the range is 6 (six) stops. This is because Zone I is effectively black in a print, although the actual density on the print of a Zone I is not as great as paper Dmax (paper black). So some sources use the texture range as the important 'normal' range. I prefer to stick to the 'traditional' view that Zone I is important as it helps 'key' the other tones in a print, also sensitometry uses this range.
The important thing to always remember for practical work is that the translation of macro contrast in the subject through to the negative, is controlled by the exposure and development of the film.
In particular:
Exposure controls the shadow values
Development controls the high values
This is always a two stage routine!
Micro Contrast
The important areas of the subject that you require to have detail in will reproduce that detail in the print if accurate exposure and appropriate development are given. The detail or 'texture' in the various areas of the subject is know as micro contrast. A very important practical point to understand is that anything which affects macro contrast also affects micro contrast! So if you use a technique that reduces the overall contrast in the scene, you will also reduce the contrast of the textures in the individual scene areas. Similarly, if you increase the macro contrast this will increase the micro contrast.
Sometimes, your creative decisions might be geared towards
controlling micro contrast rather than macro contrast. For example, the
use of coloured filters to alter the tonal rendition of the subject areas
is altering micro contrast, but may not change the macro contrast. For
example, a detail of brown wood with green lichen creating patterns on
it, in soft light, might be handled in various ways depending upon what
you want to do e.g. Increase the macro contrast with development (see
below), increase tonal differences with filters (red, orange, or green)
to change the micro contrast, or use a combination of the two.
Film Development
Development of the film is used
to convert the invisible latent image, formed at the time of exposure,
into the visible image we see on the negative or transparency. The quantity
of developed silver produced in the negative is determined by the amount
of exposure combined with the time of development. An area of the negative
that receives lots of exposure (a high zone, e.g. Zone VII) will end up
with more density (more silver) than an area that receives little exposure
(a low zone, e.g. Zone II). The time of development will normally be the
same for the whole negative but more developed silver (density) is produced
where more silver halides were exposed to light.
Now if we think of this in a less technical way, the
amount of development controls where a certain exposure zone will end
up on the negative density scale. For a 'normal' subject (i.e one that
you want to reproduce without development changes), exposed and developed
for your 'normal' conditions (your EI and normal development time), each
zone of exposure will be reproduced as the same zone of density on the
negative. So for normal development, a zone III exposure becomes a Zone
III negative density, a zone VI exposure becomes a zone VI negative density,
and so on for each zone of exposure in the subject. The development is
controlling where each exposure zone will be on the film's density zone
scale. This term density scale is my own invention (as far as
I know) it is not a strict technical term, more a useful conceptual/practical
term.
When the subject brightness range is less than
the seven stops of the 'normal' subject, we have what is called a short
range subject, one of inherent low contrast. If your visualisation
of this subject calls for an increase in the apparent brightness
range, it is usual to use increased development of the film (you
may of course visualise your image in whatever way you wish, there is
no rule that says you must do this or you must do that, it is what you
want that is important. The Zone System only gives you the knowledge and
methods that allow you to achieve what you want, not a strict regime for
set subjects.)
Increasing the development of the film will move all
the exposure zones higher up the film's density scale. However, they do
not move by the same amount! For example, if you increase development
sufficiently to move a zone VII exposure to the zone VIII position on
the film density scale, you have moved it one complete zone. However,
the zones lower than zone VII will move by less than one zone. In fact,
as you move down the zones, the amount of movement gets less and less.
So, in this example, the zone VII has moved a full zone (to density zone
VIII) but a zone VI exposure may only move by one half of a zone (to density
zone VI 1/2). The zone V exposure will move even less and a zone IV less
than the zone V, until at the other end (zones I and II) there is very
little movement at all (unless the development increase is very great).
In this way you can expand the brightness range
of a subject by expanding the film density scale. You are increasing the
apparent contrast of the scene/subject. Development increases are known
as expansions.
N+1
Scale
Normal
Scale
N+2
Scale
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In order to make this controlable (control
being the essence of the zone system), we make expansions in terms of zones.
So we might have a development time for N which is 'normal', another (more)
time for N+1 (normal plus one zone), a third for N+2, etc. (Although there
are practical limits to how far you can go). If you want even more control,
you might also have development times in half zones, i.e. N+1/2, N+1 1/2.
You could go insane testing and never take a picture if you get too critical!
Most people are happy to work in full zones with N+1 and N+2 as their practical
limits. Some years ago, Fred Picker wrote of a method he used whereby he
exposed two negatives on each subject: one he exposed 'normally' and developed
for N, for the second he reduced the exposure by one and a half zones and
gave that negative N+1 1/2. In this way, he (Fred Picker) obtained two very
different negatives from which he could choose many printing permutations.
In the end, it is up to you to evolve your preferred method, using the zone
system as the basis.
The opposite methods apply when the subject has a brightness
range that is greater than normal. If you find that your visualisation
calls for you to compress the zones in the subject (usually because
you want to retain detail at the extremes), i.e. the important high values
are more than five or six zones brighter than the important shadow area,
then it is necessary to reduce the development of the film. This is usually
achieved in the first instance by reducing the time of development.
Let's say you meter a scene and place a certain
shadow on Zone III to retain good detail then, when you meter the high
values, you discover that the lightest important tone you want subtle
detail in falls on zone IX. You know that zone VIII is the upper
limit for detail, therefore your high value is one zone too high. To reposition
it you could lower the placement of the shadow by one zone (place it on
zone II), but this would lose required detail that you want to keep so
that option is not the answer. The alternative is to reduce the development
of the film by the equivalent of one zone, thus lowering the value of
zone IX down to zone VIII, which is where you want it. This one zone reduction
is called N-1 development.
Bear in mind that any reduction in development also
affects every other zone, but by smaller amounts as you go down the zone
scale. Thus, for an N-1 development at zone IX, the zone IX becomes negative
density zone VIII. Any zone VIII in the subject will be lowered as well
but by a smaller amount (say 3/4 of a zone), a zone VII area will go down
slightly less again (say 1/2 of a zone), etc. for each zone. When you
reach the darkest zones, III and II, the change is very slight and so
can usually be ignored. Some people prefer to adjust their EI based on
the development required (this is the basis of Phil Davis' 'Beyond the
Zone System') and this is very sound from a sensitometric point of view,
but does involve lots of testing. Using changes of EI with development
does retain the desired detail in the shadows when you change development.
These changes are usually in thirds of a stop, which requires the use
of ND filters on 135 (35mm) and 120 formats due to the fact that the apertures
are usually in 1/2 stops only. On large format cameras, the shutters can
usually be adjusted in 1/3rd stops which allows precise refinements of
EI to be made.
N-1
Scale
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Normal
Scale
N-2
Scale
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Generally, if you want to give the film N-1 development,
place the shadows slightly higher than the centre of the zone. For example,
instead of placing a shadow bang in the middle of zone III, place it a
bit higher but not as far as zone IV. (remember that each zone represents
a range of tones not one exact tone. I refer to this as zone
III plus or zone III minus to indicate that I am still in the zone but
not exactly in the middle. Zone III 1/2 would be exactly between zone
III and zone IV, whereas zone III plus would be slightly lower than this,
say zone III 1/3.) If you want to alter the EI, without doing extensive
tests, try lowering the EI 1/3rd of a stop for a subject that requires
N-1 and meter as usual. Lower the EI 1/2 stop for a N-2 subject. Personally,
I don't like constantly changing the EI on the meter in case I forget
to reset it (which has happened). So I simply use the slightly higher
placement method which is effectively the same as changing the EI.
As you might expect, N-2 development reduces a subject
zone X down to a negative density zone VIII, with a consequent lowering
of all the other zones. Again, N-3 reduces a subject zone XI down to a
negative density zone VIII. However, if you require such extreme reductions
as N-2 or N-3, you might want to consider alternative development methods,
such as two solution development or water bath development. Remember also
that any change to the macro contrast affects the micro contrast, so extreme
reduction of development may have undesirable consequences for the textures
in a scene. In such extreme cases, you would also consider other ways
of in-camera control such as latensification (pre-exposure) to
add density to the lower zones and allow a less dramatic development change.
To be quite honest, I think that if you are getting
so exact as to have a different EI for every development combination,
you are losing sight of the fact that the zone system was conceived to
be a practical system that makes your life easier not harder!
It is possible to take the whole thing to the Nth degree and some may
want to do this, it is up to the individual. For example, the development
tests you do require you to use one zone as a sort of 'pivot point'. For
most this is zone VIII. So to determine N-1 development, we make a zone
IX exposure produce a zone VIII negative density. To find N+1, we make
a zone VII exposure produce a zone VIII density. Notice we are always
aiming at the zone VIII density! However, I said above that the affect
of development changes is not the same for each of the other zones. What
this means is that the development time required to produce N+1 from zone
VII to zone VIII, is not the same time that is needed
to produce N+1 for a zone VI to go to zone VII (it is not enough).
The same thing happens when using N minus development. The time required to lower a zone IX exposure to a zone VIII density, is not the same time that would be needed to reduce a zone VIII down to a zone VII! You can see from this that for a 'perfect' zone system that would cover every possible situation, you need not one
set of development times (N, N+1, N+2, N-1, N-2) but a set of times for
each zone you use as a 'pivot' zone. So, in theory, you need at least
three development times (N, N+1, N-1) for each of the high zones!
Also, if you use the variable EI method, you will need a separate EI for
each development time. Phew! You would be carrying so much data around
with you, you wouldn't have space for a camera! Then once you have done
this for the full zones, what about the half zone steps? And the quarter
zone steps? Get the point? You can go as far as you wish with this, and
some people will want to for absolute control in all situations, but my
experience indicates that it is not necessary to do this to produce excellent
results.
For most people, I advise testing
for film speed (EI) and normal development at the least since this will
immediately improve your negatives no matter what. Then, if you want to
expand your technique, test for N+1, N+2, N-1, N-2 development based on
zone VIII. Then in practice, simply adjust the shadow placement based
on the development a scene indicates. Of course, you may find in the course
of your own work that a zone VII 'pivot point' would be more useful to
you due to the type of subject you prefer to work with. In that case base
your development tests on the zone VII density (i.e. N+1 moves a zone
VI to zone VII, N-1 moves a zone VIII to zone VII, etc.) A portraitist
might want to use zone VI or Zone V as a 'pivot' because they work with
skin tones most (zone VI for Caucasian skin, zone V for darker skin).
The system is flexible enough for this kind of personal customisation.
Also, as you do the tests, you may find data that answers some of the
other times quite by accident. For example, an 'incorrect' N-1 test for
a zone VIII 'pivot point' might give you the time that produces a correct
N-1 for a zone VII 'pivot point', and so on.
Don't ignore the results of 'failed'
tests, check to see if the result is answering something else too! In
this way, you may well build up results without too much extra testing.
If you find the extensive information on this site useful, please consider supporting the maintenance costs by making a donation. Thank You.
This article must not be reproduced without the written consent of Les Meehan.